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Thank you very much! I agree that I see a lot of potential here with the player character. I'd love to keep exploring the relationship between the more classic movement when you're walking around and the physics-based movement while you're rolling around as a ball.


The idea of limitations is a good one, but I feel like I want to play around with different level designs in order to see just how broken (as in powerful) the player is and whether those limitations would add to the experience. Some, like adding a cooldown to the ball bounce, were and instant addition. But it might be ok for some things to be spammy. We'll have to see where the game takes us!


Thanks again for the review!