This was very cute !
The movement feels fairly solid ! Obviously, there are still things to work on, but I quite enjoyed it. Dashing into walls to wall jump is a cool idea ! If you'd like I could give you a full breakdown of my thoughts on the movement, but here are a few random notes:
- Ground & air control feel good
- The jumping basics seem to be all good. You got jump buffering and coyote time in there. It also feels satisfying.
- The way the grapple interacts with the ground feels off. In general, the grapple is solid but it needs more polish.
- The ledge grab being automatic leaves me conflicted. It made me feel like I didn't have control.
- I'd look into incorporating the shooting with movement somehow.
- Props for the drop shadow (especially in Unity... I struggle with that myself (I'm the dev of Reliance Undone. Thanks for playing btw).
On the topic of vibes, visuals and sound, I quite like what you had going on. The fog might have been a bit too overdone, but it gave a neat vibe. The music was simple but it worked well for the project and I liked your character design. Everything worked well with the minimalist aesthetic. Oh, and you had some SFX and VFX which contributed a lot to game feel.
Metroidvania wise, this is very short and fairly linear, but the basics were there. Though, I will say that getting the last 2 collectibles required some bravery on the player's part. It wasn't quite obvious what to do there.
Good work !