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Enjoyment 4/5: Gave me a couple of neat "oh!" moments including but not limited to the part at the end with the gravity.

Execution: 4/5: A little jank in the platforming and the first boss overstayed its welcome for me but besides that it felt fine.

Sensory: 3/5: Visuals were very nice. Audio was workable. Gun felt maybe a little loud, but not offensively so.

Metroidvania 5/5: Honestly really impressive for such a small scope. You did at least an approximation of a Metroidvania experience into this.

Minimalism 5/5: "A tiny Metroidvania where the entire map fits within one screen." Yep

IMO you have the talent to make something cool at larger scale. Following so I'll be sure I see it if you do!

Thank you for your kind words!!! I am definitely planning to join the next Metroidvania Month. :)

Out of curiosity, what would you recommend improving about the platforming? 

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It's hard to define on the jank--I think it was mostly that I tried climbing the right first which might have been an inadvertent Getting Over It with Bennett Foddy type of experience, and it seemed like if you got into the 1x1 notches between 'jumps' it was not very easy to jump out again.

The only other nitpick here is that I don't think I had a health bar/indicator.

For the record the note about boss health is only for boss 1. The main one actually felt about right.