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Thanks for the feedback Skels! Yeah there's a lot of balance and positioning issues with jumping on enemies, esp with the camera angle change (which I thought might help in the end but alas). I'd like to eventually implement some kind of "lock-on" when you jump and then press a button to kind of hone in on an enemy's head if you're close enough to make it a bit more intuitive. I might revisit next year to tune it up! Thanks again for playing