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Starfish ROOM: Launch & Speed Update

A topic by KittyCreamPuff created 5 days ago Views: 77 Replies: 1
Viewing posts 1 to 2
(2 edits)

Hey everyone.

Just dropped my new game: Starfish ROOM.

It is an action roguelite with pixel art and a specific Japanese vibe. You control Kibo Wave, a catboy chosen to defend the ROOM from hordes of monsters and aliens.

The loop is intense:

Defend the Room: Enter, kill everything with your sword and dynamite.

Power Up: Pick cards between waves to upgrade your stats.

 

Face the Aliens: Boss battles.

Repeat: It is an endless cycle of defense and combat.

For those who do not know me, I am SketBR. Been making games online since 2016 (started when I was 11). I did the pixel art and some of the music for this too. This is a very personal project.

I need your support. Play it, drop a 5-star rating, and leave some real feedback. It helps me keep making stuff for the community.

Update: New Look & Speed

Yo. SketBR here.

Been grinding non-stop on Starfish ROOM and I have got some changes to share. I want this game to feel right, so I tweaked a few things.

New Look

Changed the player outline to WHITE. It pops way more against the background now. Super crisp.

The Feel

Cranked things up. The game is officially faster now. The flow is way more addictive. Good luck putting it down once you start.

Japan Support Added

Big news for people in Japan or anyone reading Kana: The game is now translated into Hiragana and Katakana.

Look, I will be real—I do not know complex Japanese yet (still learning), but I wanted to make sure people who do not understand English can still play and have fun.

Check out the update and let me know if you can handle the new speed.

GameLink

https://kittycreampuff.itch.io/starfishroom

Looks cool!