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(+1)

Fun,  but I do wish there was an alternate path to avoid the boss through some crazy stealth. The start of the game is entirely focused on stealth, with your attack being useless. Forcing a boss fight with hard-to-dodge attacks that go through platforms is jarring.

If there was a ramp up, like areas where you had to fight enemies and get used to dodging, maybe it would be different.

The idea was to create an enemy that would be a specter throughout the levels and that the player would have to face, but due to the time constraints of the game jam and the end-of-year rush at work, I couldn't implement it now. However, I will include it in the update; :) Thank you for the feedback.