Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

redvelvetthetank

137
Posts
2
Topics
2
Followers
4
Following
A member registered Jun 26, 2024

Recent community posts

I have no idea why this was so fun. But it was. Great job.

Diplomatic ending acquired!

...how do I know whether an ending is the secret one?

Anyway, I really enjoyed this! Lots of variety for simple fun.

I don't think you intended to make it so easy to fall into oblivion by being green...

Simple, yet so fun. Routes were intuitive, the tree mechanic was creative and was handled totally differently after each upgrade. Loved it!

(2 edits)

Beautiful, pretty smooth, and lots of fun! I did have to quit and reload the page to trigger the interaction atop the mountain, and I haven't figured out how to get all the stars yet. But there were fun quirks to find so far (like using momentum before you can dash), so I'm going to try to finish it all by finding the stars! 

EDIT: The map could really use some more detail. It's hard to see yourself on it, and it indicates very little. A star counter would also be nice for QoL. I think I've gotten all but one, which I can't seem to get jump high enough to reach (image after spoiler). Still fun!

PS: That ending is beautiful. I don't remember the last time I read a line as touching as 

SPOILERS






This is some test text fgdfhdfhdfhdfgsdfssgfsdfgq


Got the 100%! I thought there was going to be a boss fight with all the ammo and different weapons, but I was actually happy to see that was not the case. There are unfair moments (immediate damage upon going through a door) and some surprising ones (I hate those sprinting things), but the gameplay and lore worked in perfect tandem. I'm really impressed.

I think it would be better if jump was bound to up/W, with space for the powers. But still, this was fun! learning at every step was a rewarding way to play.

Cute little game! I did find it hard to see hitboxes, but it was fun!

Adorable and fun!

Cute! And whenever I got stuck, there was something to experiment with that let me move forward. I love that you just figure out the methods of moving as you go instead of having an explicit tutorial.

During the escape sequence, specifically the climb with the spiked floor moving up, pausing freezes the game totally. Like, have to reload the page and start from before the last scientist frozen. Which not only means having to redo that seemingly luck-based run to the climb, but because there are blocks I need to switch to the grenade launcher to hit after using the burst to climb, I have to pause. Which means I'm totally locked out of the ending.

(3 edits)

I was enjoying this a lot, but after getting the "boost all previous courses" after the blue switch, the screen went black. I can see my character outline, but nothing else. It persists on Quit-to-menu and resume.

EDIT: reloading the whole page also does not fix the issue. Had to delete save.

EDIT EDIT: Replayed the whole game from a fresh save file. I can see the emergency lights this time. I guess they just didn't load last time. Huh.

I will say that the game is still very good. A little too slow to ramp up at each area, but very fun with tight controls and pretty fun platforming. Good concept!

No way I would have figured out the final puzzle without the hints, even though I did figure out how to get all the boxes over to the final area. Great work! Smooth, fun, and creative. My one gripe is that because the box positions are saved whenever you hit a flag, not when you enter a room, it's very easy to get soft locked and need to reset the whole game (as opposed to just the room) when experimenting.

The screen size is a little bit crazy, and there's some lag. But the game was fun! Great style, nice, casual puzzles and platforming.

Cute! Nice concept, and it works well. The fact that it really is all about learning, and there is plenty of time once you figure out what to do, is great. I did encounter a bug.

*SPOILERS FOR A PUZZLE*


My first time in the sleeping room, the standard white flame was able to awaken the moth, so I spent a bunch of time trying to get the frog to react using a light pattern, since I didn't realize there was a room related to color changes.

Great work! Other than one spot's miniscule lag, I experienced no issues. I also appreciate the multiple paths available at some spots, letting you adjust platforms to sometimes skip a few jumps.

I'm straight up in awe. This game was fun, fair, and great to explore! Standout work!

...WHAT? Man, I definitely did not see this during my playthrough. Did you do something special?

Excellent job. It's awful and I hate it. 10/10. You monster.

Thank you for that hint, I didn't know my spirit body could do that! I've now completed the demo, and it is a MASTERPIECE. Can't wait for the full project, The amount teased with items I can't use yet, chests and objects I can see but not access yet, etc make me really excited to see what comes next.

I'm having an absolute blast so far! The exploration is excellent, map is expansive, and the powerups each feel like a real improvement. The fact that this is a demo simply boggles.

I'm just totally stuck on a puzzle in Cocoon 1F. In the spirit world I can move the rock, in the living world I can roll the ball,  but I can't seem to find a way to switch worlds without resetting the room. I think I've explored everything I can.

Wow! Puzzles had a pretty big difficulty range, but all were fun and totally fair. Excellent work!

It looks cool, but I get totally stuck every time I press S at a signal marker. I can turn, and shift still drains my stamina, but no button allows me to stop the signal animation. I'm just frozen in place.

I tried at different signal markers, and it happens after reloading the page as well.

Attempt #1: 1 death, 2:20. Cute, intuitive fun!

Okay, that was actually very fun! I appreciate that there are a few extra fruits by the end, even though it turns out you can get to the troll without the last speed upgrade. I did struggle a bit hitting the right spot to get the soldiers to shoo me away, but it was all good after that.


The ending was...exactly what I expected, honestly. Which was great. I would totally play an expanded version.

Absolutely top notch. All the puzzles and timing challenges were hard enough to be fun, but fair enough to not feel frustrating. Very fun!

I like the idea and would love to get further with it, but the wall jump is simply too finicky to pull off multiple times, as is needed to get out after getting the boots. I tried to for a few minutes.

Okay, that's just adorable. Simple, lighthearted fun.

This is fantastic! I do wish there was a bunny counter that told us how many were left, because I keep going back with more, only to find I can't get  up yet! But just getting around is so delightful that repeatedly scouring the map is actually pleasant. Excellent work!

On chrome: Trying to play the game makes the screen unusably large, and zooming out moves where everything is to the point of rendering the game area impossible to use. LMK if you fix it, because this looks fun!

Okay, I'm so glad you updated, because this is dope. Excellent job! I love the openness of the exploration.

Unless other weapons have aimed shots, there is no reason to include the mouse. I would love to give this a shot further, but for us trackpad folks a keyboard-only option would be great.

Short, but packing a lot of fun! I like how open the world is, with different ability combinations allowing you to reach places, so you don't actually need every ability. This adds to to replayability as we can experiment with different purchases in different orders. Could make for a fun mini speed game, trying to optimize routes and purchases.

Loved it! Short and sweet, and I appreciate that you find new, creative ways to make use of the same abilities as the game carries on.

I'm so incredibly lost on how to use half the items in the cat game, yet I can't stop playing.

That's how I feel as well. Mouse to attack is only worthwhile if it is either an aimed attack, or you use the mouse for another purpose in the game. It just makes it a pain for anyone on a trackpad.

I'm glad you released the mobile version, because it popping up reminded me of this gem! Puzzles were decently complex while still being intuitive. It controls well and is fun, and the timers are all fair. Great game!

I didn't expect to enjoy the game this much! Simple fun with a solid maze. Nice job.

That final image is...unforgettable. I know, because I've been trying. Well done.