I have no idea why this was so fun. But it was. Great job.
redvelvetthetank
Recent community posts
Beautiful, pretty smooth, and lots of fun! I did have to quit and reload the page to trigger the interaction atop the mountain, and I haven't figured out how to get all the stars yet. But there were fun quirks to find so far (like using momentum before you can dash), so I'm going to try to finish it all by finding the stars!
EDIT: The map could really use some more detail. It's hard to see yourself on it, and it indicates very little. A star counter would also be nice for QoL. I think I've gotten all but one, which I can't seem to get jump high enough to reach (image after spoiler). Still fun!
PS: That ending is beautiful. I don't remember the last time I read a line as touching as
SPOILERS
This is some test text fgdfhdfhdfhdfgsdfssgfsdfgq
Got the 100%! I thought there was going to be a boss fight with all the ammo and different weapons, but I was actually happy to see that was not the case. There are unfair moments (immediate damage upon going through a door) and some surprising ones (I hate those sprinting things), but the gameplay and lore worked in perfect tandem. I'm really impressed.
During the escape sequence, specifically the climb with the spiked floor moving up, pausing freezes the game totally. Like, have to reload the page and start from before the last scientist frozen. Which not only means having to redo that seemingly luck-based run to the climb, but because there are blocks I need to switch to the grenade launcher to hit after using the burst to climb, I have to pause. Which means I'm totally locked out of the ending.
I was enjoying this a lot, but after getting the "boost all previous courses" after the blue switch, the screen went black. I can see my character outline, but nothing else. It persists on Quit-to-menu and resume.
EDIT: reloading the whole page also does not fix the issue. Had to delete save.
EDIT EDIT: Replayed the whole game from a fresh save file. I can see the emergency lights this time. I guess they just didn't load last time. Huh.
I will say that the game is still very good. A little too slow to ramp up at each area, but very fun with tight controls and pretty fun platforming. Good concept!
No way I would have figured out the final puzzle without the hints, even though I did figure out how to get all the boxes over to the final area. Great work! Smooth, fun, and creative. My one gripe is that because the box positions are saved whenever you hit a flag, not when you enter a room, it's very easy to get soft locked and need to reset the whole game (as opposed to just the room) when experimenting.
Cute! Nice concept, and it works well. The fact that it really is all about learning, and there is plenty of time once you figure out what to do, is great. I did encounter a bug.
*SPOILERS FOR A PUZZLE*
My first time in the sleeping room, the standard white flame was able to awaken the moth, so I spent a bunch of time trying to get the frog to react using a light pattern, since I didn't realize there was a room related to color changes.
Thank you for that hint, I didn't know my spirit body could do that! I've now completed the demo, and it is a MASTERPIECE. Can't wait for the full project, The amount teased with items I can't use yet, chests and objects I can see but not access yet, etc make me really excited to see what comes next.
I'm having an absolute blast so far! The exploration is excellent, map is expansive, and the powerups each feel like a real improvement. The fact that this is a demo simply boggles.
I'm just totally stuck on a puzzle in Cocoon 1F. In the spirit world I can move the rock, in the living world I can roll the ball, but I can't seem to find a way to switch worlds without resetting the room. I think I've explored everything I can.
Okay, that was actually very fun! I appreciate that there are a few extra fruits by the end, even though it turns out you can get to the troll without the last speed upgrade. I did struggle a bit hitting the right spot to get the soldiers to shoo me away, but it was all good after that.
The ending was...exactly what I expected, honestly. Which was great. I would totally play an expanded version.
Short, but packing a lot of fun! I like how open the world is, with different ability combinations allowing you to reach places, so you don't actually need every ability. This adds to to replayability as we can experiment with different purchases in different orders. Could make for a fun mini speed game, trying to optimize routes and purchases.