Hello RaidanBullet,
From what I understand, your experience was as follows:
- When a session starts, your crystal amount is reset to 0.
- Only the crystals earned in that session can be used to buy skill tree upgrades.
- → Since it resets every time, talents or skill tree nodes related to crystal gain feel meaningless.
However, this is how it actually works:
- When a session starts, your crystal amount is reset to 0.
– This is correct. The reason it resets to 0 is so it’s easy to see how much you earned in that specific session. If it didn’t reset, you’d have to manually calculate “final amount − crystals accumulated at the start of the session” every time, which would be tedious. - Only the crystals earned in that session can be used for skill tree upgrades.
– This is not correct. At the top left of the skill tree upgrade screen, you can see the total amount of crystals you’ve earned so far. That’s the pool that gets consumed whenever you unlock a skill tree node. If this is not working like that on your side, then it’s a bug. Since I haven’t encountered this bug myself yet, it would really help if you could share steps to reproduce it (for example, whether you were playing the HTML version or the EXE version, etc.). - “Since it resets every time, talents or skill trees related to crystal gain are meaningless.”
– The resources used for upgrades are not reset each time; they accumulate. So the talents and skill tree nodes related to crystal gain are actually very meaningful.
If I’ve misunderstood anything, please let me know.
Thank you for the comment!