Thank you for feedback. Yeah, melee is a weak spot here. It's underexplained and unnecessarily complicated by enemy stats. Your hits first deplete enemy stamina, after which he enters a weakened/stunned state. In that state, your strikes begin damaging health. So that's why it feels weak. A weakened enemy also receives increased damage from gunshots. I was more focused on ranged combat and tried to create a symbiotic relationship between ranged and melee. Something like: beat the enemy until he enters a weakened/stunned state, and then finish him with a handgun, spending less ammo than usual. I'll increase damage as a temporary solution and probably rework or just streamline the system further down the line.