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Super cool game. I like the sprites and the animation is super clean. The combat feels really good, but I think its a tad bit difficult, maybe if the melee was a little bit stronger or something it would feel more balanced. The movement feels very heavy, but overall nice. The SFX are really nice too I like how boomy all of the sounds are.

(1 edit)

Thank you for feedback. Yeah, melee is a weak spot here. It's underexplained and unnecessarily complicated by enemy stats. Your hits first deplete enemy stamina, after which he enters a weakened/stunned state. In that state, your strikes begin damaging health. So that's why it feels weak. A weakened enemy also receives increased damage from gunshots. I was more focused on ranged combat and tried to create a symbiotic relationship between ranged and melee. Something like: beat the enemy until he enters a weakened/stunned state, and then finish him with a handgun, spending less ammo than usual. I'll increase damage as a temporary solution and probably rework or just streamline the system further down the line.

Woah that's a lot more in depth than I thought thats super awesome. If you continue working on the game I could see the combat being kinda crazy especially if you get some cool upgrades.