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(+1)

This game is so charming! The controls feel floaty but responsive and the exploration feels very coherent. I love how gating is implemented by abilities and by collecting these little symbols and having them light up depending on the amount. The ending kind of feels a little anti climatic though, considering the text foreshadowing what the queen really is. It kind of feels like there would be a grand(er) reveal. Anyway my only real complaints about the game would be the hazards, and the grapple mechanics. Dying in one shot to the spikes and being taken back to the last save point feels really mean. And the grappling window feels very tight and unforgiving, especially in the forest area. It took me several tries just to collect the symbol since falling takes me back all the way back. Still, I really enjoyed the game regardless!

(+1)

📝 your kind words and constructive criticism! The grapple has been mentioned a few times and may be...adjusted. Might just be hitboxes, we'll see.

There should have been a lot more to that last bit with the queen, but in the absence of time and the presence of overscoping I did the closest thing to gameplay I could.

Having an actual boss battle would have been better, though :).