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(2 edits)

I'd love to see the camera focus on an invisible object that more smoothly moves towards the center of mass of the Slime, rather than so directly targeting some point on its constantly jiggling body. Unfortunately the combat was really not for me - couldn't get a sense of how to deal with anything with how infrequently I could attack combined with the movement and 45 degree camera pivot towards the first hallway.

Really awesome visual style and extremely satisfying jiggle on the player character. Smooth out some rough edges and this feels closer to a 'real release' than most jam entries I've seen. Great work!

Thank you for the feedback! We agree that the camera movement is dizzy while cobatting and we will keep iterating on this. Really glad that you like the visual style and blob movement!