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My fellow yokai enthusiast! As expected, I really enjoyed the look of your entry. The N64-like artstyle is well done and immediately pushes my nostalgia buttons (though the SSAO does detract from the look a bit). The enemies are great, including their animations. I loved the Kappa grabbing rocks from the ground, that was a nice touch. Though I felt the player's animations were a bit stiff and combat lacked impact.

Otherwise the game was intriguing, but the environments are way too big. I got very lost in the cave beyond the marsh. It was all long stretches of nothing that took forever to walk through. At some point I unlocked a shortcut to the first cave but I did not identify any other way forward, or any powerup to justify being here, so I went back to try other paths but it was just too tedious. (Also, there's no collisions on houses in the village, but you probably already know about it.)

I love 3D Zelda-likes so I will be curious to see where it's going if you chose to keep working on it after the jam ;)

(1 edit)

Thank you for the feedback, I also felt the areas were to large, but since i remade the map close to 7 times i just got it to good enough.

For the are that you got locked, at the bottom of the first cave there was a cobweb wich could be burned to get the last upgrade.

For the houses it was a naive mistake during hte import of meshes

Thank you so much for playing