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Tisumii

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A member registered Aug 18, 2021 · View creator page →

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my fellow yokai enthusiast! i had mostly an incredible experience from start to finish. the gameplay was pretty fun, even though the controls felt a little stiff, especially the combat; when attacking, the locking felt way too much.

the only part that i got frustrated with was the suzaku fight, because sometimes when attacking him during his vulnerability time, he would instantly make an attack in melee range (i felt it was because damage canceled his return action or something), which had no window to dodge at all. the other bosses were great, though.

the way you handled ability gate bypasses was neat. when going up towards seiryu, i did not find the stone pillar that goes directly up; i've gone through by wall jumping the wall and the torii gates.

playing through the game both with upgrades and no upgrades was fun in its own way. the first time i beat the game without all upgrades, because i felt the wall jump did most of the things i needed in order to proceed. but it was by design, which felt good.

in the end, congratulations for your entry!!

my fellow yokai enthusiast! i had mostly an incredible experience from start to finish. the gameplay was pretty fun, even though the controls felt a little stiff, especially the combat; when attacking, the locking felt way too much.

the only part that i got frustrated with was the suzaku fight, because sometimes when attacking him during his vulnerability time, he would instantly make an attack in melee range (i felt it was because damage canceled his return action or something), which had no window to dodge at all. the other bosses were great, though.

the way you handled ability gate bypasses was neat. when going up towards seiryu, i did not find the stone pillar that goes directly up; i've gone through by wall jumping the wall and the torii gates.

playing through the game both with upgrades and no upgrades was fun in its own way. the first time i beat the game without all upgrades, because i felt the wall jump did most of the things i needed in order to proceed. but it was by design, which felt good.

in the end, congratulations for your entry!!

Thanks for the feedback.

Unfortunately the overral gameplay desincourages the player to actually fight enemies, beacuse there is no rewards, and is not that fun in itself. I feel like that trying to encourage the player to fight is always a better solution than forcing them fight. Not that it is an easy design to make by any means.

Checkpoints not being actual locations, and just abritary positions also make the flow a little bit confusing. for the area to get the dash, i actually like the idea of the path not being so direct, but also at the same time it could be shown better.

Thank you for playing!!

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Thank you so much for the feedback.

What i meant by being pseudoregalia was my direction till like a week before the end of the jam. I had some more movement upgrades that i felt dit not fit how the game was played, like the slam jump from pseudoregalia.

I also feel the styling and overral theming was the best part for both the character and the enemies. My ideas for enemies had an exactly enemy as you said it would be and red ogre (the tanky one with slow attack), a a spider summoner variant, and spiderling that act more as crwd control slowing. But in the end i did not have time

I also really wish, i had invested more time by going after proper sounds and ambiance. It would really make the locations shine.

But again, thank you so much

I got really into the movement itself, and tried a few times but consistently got into a bug where a could not play the game anymore, and just started floating around the map without being able to do anything. Reloading fixed the problem, but it was pretty frustrating having to reload almost every time. One way i found it to happen was to stop the charge ability in air.

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I had a blast playing it. In the start i was feeling a little confused about where to go and what to do, but after getting the jump everthing just started flowing pretty smothly. Unfortunately at the same time while it did feel amazing, it did not feel like a metroidvania, but more like a linear platforming.

It was a awesome game, Good Job!!

It was a fun experience, and the maps were way bigger than i tought. The Visuals were great too

Good Job!!

It took me quite some time, and yet it was the perfet game for this jam, simple, fun, enjoyable, extremely polished. Congratilations to the devs!!

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Thank you for the feedback, I also felt the areas were to large, but since i remade the map close to 7 times i just got it to good enough.

For the are that you got locked, at the bottom of the first cave there was a cobweb wich could be burned to get the last upgrade.

For the houses it was a naive mistake during hte import of meshes

Thank you so much for playing

Overral a very fun and different idea from what i've seen. The main mechanic of cycling skill by the path was very interesting, but at the same time i felt my progression was very straightforward fter unlocking the map.

 I had only one problem that i was perma stuck inside the spike in the are in the image.
Took about 50 min to beat, but truly enjoyed it.

For more context on my entry and the lack of things I wish to talk about: as you play through the game, you can directly notice:

A lack of multiple sound effects, ambience, and music

Poor enemy placement and limited variety

UI that could be improved

I believe I managed my time rather poorly for this jam, even though I was fairly organized in terms of tasks. Another issue I noticed is that, despite having a lot planned, I was trying too hard to be Pseudoregalia without fully understanding why I wanted that direction. In reality, my vision was closer to a Zelda-like experience in terms of gameplay.

A prrety fun and addicting game, wth good visual and great sounds

Thanks for the feedback, Will try got get better and better on my next projects

Thank you for the feedback, Unfortunately i had some problems during development, so a lot of things got unfinished, and one of those were the level design explaning more about the game and it's true objective

It was a great experience that completely nailed the theme.

It was a good game as everyone said

The visual and sound you nailed it, but a felt the movemente speed of the chracter was slower than it should wich made the exploration feel boring at some times

Even with the mushroms i felt lost overral on where should i go and what was i doing
Even so it was a great exxperience

Thank you, it got way too close to Limbo, but for me at least it was more of a inside inspiration, since i've never played limbo

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Thank you, but what exactly is hapening ?