It looks like something's writing all over the shader storage buffer that stores the meshes' positions... which may explain why they teleport around randomly...
Is it the same computer you used to play Dear Clockmaker? If yes, did you update your drivers in the meantime? Do you only have this AMD GPU inside this PC or is there also an integrated Intel chip, for low power consumption scenarios? Also, are you launching the game from Steam? Is the same thing happening if you start it from File Explorer?