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Thank you so much for the detailed feedback. I was planning on adding a red/green light on weapons to show if they still have ammo but it slipped through the cracks of last-minute scramble to get everything wrapped up :(

I love your ideas of grabbing enemies while they're still alive as well as throwing weapons and have them shatter. 

The enemies doing too much damage is an interesting one. I spent quite a bit of time trying to balance damage, number of enemies and heal rate. I guess what I didn't account for was that as I was playtesting, I got better at the game. I was going to add a difficulty setting in the menu but that also ended up on the cutting floor.

Enemies are quite inaccurate at long range. In close quarters try to use dash and duck in and out of cover. Also once you unlock telekinesis boxes and other enemies can shield you from some damage