This is a really cool idea that I feel like you could get a lot out of.
I feel like the current implementation of telekinesis is a great start, but there's probably more you could do to make it flow really well with the rest of the game's mechanics. For example since the guns have limited ammo it could be cool if they were thrown like any other physics object instead of just dropped. They could also shatter on impact so the player doesn't mistake them for loaded guns. You could also pick up live enemies and have them shoot wildly as they try to break free.
The game has a few rough edges that I'm sure you're already aware of. But the most pressing I can think of are that the shooting sound is way too loud, enemies do too much damage, and there's no ammo display on guns.
However this is still a really solid foundation and an incredible mechanic to build a game off of.
(also the ragdoll physics are amazing)