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(+1)

It's almost all perfect. The combat felt good, but we are encouraged to avoid it as we only lose health and don't level up. Once in a village, I picked a bunch of things up, not really sure why, but that's what we do. Then, when I saw a courtyard with about 5 big, new, enemies in it, I maximised the view, and the controls were not great from then on; I couldn't turn around in time to see my attacker, or a way out of the dead end I found myself in. Fortunately, there are a great many redeeming features.

Hey, 

Thanks for your feedback! Could you specify where you got stuck in a dead end? I tried to make sure there's always a way out, but if I messed up some of the geometry, I appreciate any pointers.