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This a very stylish looking game and it executes the minimalist theme perfectly. I also really like the core mechanical conceit. Occasionally I found it frustrating to play as I would work out the solution to a puzzle but then have trouble actually solving it because it seemed to require extremely precise execution and timing - sometimes I wondered whether it was even the intended solution. I feel like if there was a little more leeway I would have found it more enjoyable, especially as it is very puzzle focussed. Of course it could just be a skill issue on my part! There was also at least one time that a block failed to fit into its hole which was annoying - I guess some sort of physics issue. Overall a cool game.

Thank you!

I def agree that some of the timing esp later on was probably a bit too tight, I kind of lost the slower puzzle-y vibe a bit over the course of the game as I was rushing to just get some kind of level out to fill out the game - with more time for refinement there would've probably been more slower paced puzzle rooms, and a bit more leeway for the rooms that do require tight execution.

The bug with the block not fitting into its hole is a bit concerning, all the linear blocks are supposed to move on fixed paths and not be pushed by anything else so there shouldn't be any way for them to get misaligned like that. Do you remember which room and platform it was that happened with?

It was fairly early on in the room where you need to travel on the horizontal block from right to left. It was the vertical block near the spikes that you had to move up into the hole to pass by.

Hmm... Yeah, I've tried messing around for a bit to see if I could figure out what might cause that, but I'm not getting anything. I've ended up shrinking the platform hitbox slightly though, so if things somehow do manage to get misaligned they should be a little less likely to get stuck because of it.