Frankly great for a month span, the level design, game atmosphere and art design put me in awe, and the gameplay creativity impressed me, I really appreciated my playtime.
other than tinkering with the gameplay a bit, and nerfing the final boss, I'd say this was a near-flawless experience.
-hitting the red star creatures should disable their hitbox (knockback time should also be decreased) -the bouncing challenge with the red stars can be circumvented by standing on top of the stairs before and spamming attack and dash for flight -the red star's range, fire rate, and rpm is too high // the spiders are too easy -sitting for 2 minutes trying to snipe four fast moving boxes was capital f Fun -i like the projectile gimmick, but its difficult to aim with the main character as the reticle -the final boss has a possibly one-hit kill attack that has less than a second of warm up? -the final boss's weakpoint is a small point on that top of its head (oh and also its rotating and you have like 4 seconds to deal damage) -the mouse does not relock if alt tabbed(whoopsies)
I hope you pursue developing this game if you can, even if not, thanks for making this game.