Thanks a lot for playing and for your feedback!
-About the boss, I did a final change (V.0.0.4) before submitting, which should have nerfed its attack times and also made its stun state last quite a while. If it's still too fast, it might be related to the same issue as the rotating tower (below).
-If the rotating tower was moving too fast (the one with the moving boxes), I think my solution for a bug that made some elements move too fast was not implemented correctly, and I need to check that again (This same issue could also be related to the boss attacking too fast and having little stun time for the player to attack its weak point).
-Other issues present, just like flight by spamming attack & roll, mouse recaptured on enter & general tweaks to enemy behaviour are on the list to be fixed. (Aiming the projectile, too, still thinking how to make it more satisfying to use)
BTW, mouse not being recaptured, I experienced the same after pressing ESC to go back to the game after a pause, but if you press ENTER instead, it should be recaptured again. I will be checking this issue too.
Overall, I also want to keep experimenting with the player tools and weapons for ranged encounters, since these parts have been the least favorite part of the game so far.
My idea for this world is that it takes place in a sci-fi environment where advanced machine weaponry, such as lasers and explosions, has an advantage over the more robust tools the character tribe uses (swords, lances, or even bows). I think exploring the gameplay & tools available for the player is the way to go from now on.
And yep! I plan to continue developing this game, first working on the issues present and then expanding upon a solid base.
Thanks again for playing!