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(2 edits)

I realised this during the play test, like ALL of this, but I was kinda late on the submision (my first game LOL)

Edit Decide to explain these errors

first I posted this game at 12 am so I was ''just a bit'' stressed

file name - stress

arrow key -hollow knight did it and I like them

floaty jump - I realised later that the gravity accalaration code was ##cked

green light is a bit much - I have no idea how to make a background so I made a ton of post-procesing to hide that

the crawler enemy is hard to see - making him easy to see reulted in him being giant, also he's passive as you said so I didnt think it would bother anyone

knockback being too much - just forgot to change it

the flier enemies have a nice attack pattern, but lack a tell for when they are going to release that would require animations or another faze witch I was not doing (he took me like 2 days)

there is a section of ground missing where the character walks on nothing - I meant to put some spikes there, just forgot + ran out of time

no coyote time? - prob should have prioritized it, ohh well

i got some stairs??? they seem to give me health - they are supossed to be healt upgrades (I made them at 11 pm)

the character has some weird interaction with some of the edges where he enters in a fall state or gets stuck as if there is a step there - tryed to modify the terrain to make it happen as little as possible

the dash being in the left shift makes the controls kinda weird, and it also cancels the hold jump to increase height - all intentional

the background paralax has some weird seams where the next area can bleed through (there is a place with a weird small rectangle of green in the middle of a black background - I have no idea on how to make a good background

the respawn from hazard put my spawn in the air by the side of the platform, happen again with the second spawning me on top of the hazard, killing me twice - you moved while the screen was black(maybe I should have stopped movement?)

the dash has no recharge, even on air - I forgor

i dashed trhough a room that spawned some doors(?) I then dashed through the door on the right side and got a blackscreen, the music still plays but I can't leave - that was a battle arena, I forgor to give the walls collision(you would think I would chatch that?) as for the black screen that was the ending, I didnt have time to make a proprer one

For a first game that's a really good start

My first one was this thing:

A autorunner where the "UI" (the teddy bear) is anchored to the character and I sent the whole project as a submission

still cool