I just bought this in the end. However, I got "_0x32be66 is not a function" as an error when a battle starts, no matter my load order, throwing an error on my RPG_Core and referencing basically every other sprite changing plugin in the process (Yanfly, Mog etc.).
By investigating where this is and commenting out the section from: Imported[_0x4d4a63(0x346)]&&(Sprite_Battler
down to
['y']=_0x2344cb+_0x3060e6;}});;
I am able to get into battle and see the Outline Glow I set as a test fine (though oddly, it does make state icons on the enemy glow as well) and all seems to work, so can you let me know what I'm losing out on here? updateFloat appears to be the function that explodes?
This may be because my game is updated to pixi 5.3 (and NWJS 0.94.1, of course, to support it).
EDIT: Extra bizarrely, though, it does fully work without commenting out if (and only IF) I also happen to have Yanfly Animated SV Battlers on (I accidentally enabled it during a different test). Very weird.
