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Rythane

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A member registered Jan 01, 2019 · View creator page →

Creator of

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Sounds good! I'm glad most of it worked out for ya and yes. I'd choose the FPS over that also, lol. Good luck to ya with your game!

Sadly, I think this one is a pixi issue. I tried reproducing the issue with v4.8.9 and it looks fine with and without animated SV battlers on. I have read that later versions of pixi do some weird stuff to MV.

Sorry about that! I found the issue and uploaded a newer version to handle it. Thanks for reaching out!

Hey eharper, I just did a quick test with front view, and I didn't see any glaring errors. Obviously you can't see your party but the enemy mob effects seemed to work fine. Thanks for asking.

Your ambition is commendable. Look forward to seeing your work!

Thanks! Enjoy!

Thanks man. It's an old engine these days, right?

Thanks mf_WillBlack! Glad you enjoy it so far! Looking forward to checking it out in Trail Blazer!

Looks great! Keep up the good work.

Move the pillar onto the square tile when the water is down.

I need to hurry up and finish my game so I have more time for this awesome game. Looking forward to more T2 (Trailblazer Tuesday)'s

A friend of mine had to disable a particular feature to get to work. Currently that is the only work around that I am aware of.

Amazing work as usual!

Thanks for checking it out! I'll def check it.

CG Plays checked out Amneron's Today.  Enjoy the vid and check out his other indie game content:

https://www.youtube.com/

Not sure what needs to be done to do that but that would be pretty cool!

Glad you like it!

36,835 Silver? Geez HAH. That's insane.

So, Fighter, Mage, Cleric, Thief, Sage, Paladin, Ranger and Monk are the only specs at the moment. Samurai, Ninja, Bard and Assassin are in the works.

I addressed the save file issue on the 19th but checked my steam dev email and no one tried to contact me so not sure how to help. I'll look into the issues you pointed out as you always have impressive feedback. Thanks again.

I sent you an email regarding your concerns and questions. Thanks!

I'll definitely keep you informed. You've been a great help on balance testing.

Thanks TD! Even if it does do well, I had a good time making it. I've enjoyed watching others play for sure! I do hope it is something you will have fun with in the future.

Oh sorry. Didn't see this message. A steam release is planned for sometime in the future but it's a lot more involved than setting it up on itch. I can let you know when I get going on it.

Lots of work! Hope people will enjoy it.

Thanks Oath! Looking forward to your demo!

Thanks! Hope you enjoy when the time comes.

Nice, there was a small bug in the mud slide damage. Good catch.

I like the idea but what  lead me to finding the issue was that YEP passives was causing some weird lag spikes when I had a full party (6 peeps) near the end of Chap 1. I adjusted the code and the lag was smoother but then I realized the passives stayed from one class to another which was not my original design. I justified it that way, I suppose. Wanted a job system kinda like FFT.

Good catches. I did some tweaking for sure on some of the skills. As for the passives, they were supposed to be class exclusive by design. I'll re-release with the correct audio shortly.

Hey, no problem. Looking at April for Part 1 release.

I combed through your feed back and made some suggestions. Thanks for spending some much time checking things out. Next patch will have some updates that balance more things out.

Again, I appreciate your dedication to testing all this stuff out. With all the new stuff it is super helpful. Yes, Ice Storm is new animation.
Rogue skill forgot to change the name of the skills needed. I'll continue to balance things out.

Excellent feedback. I have actually went back into my skills, specifically the lvl 10 unlocks, and re-did a lot of them. Yes, Mirage slash was terrible. It is WAY cooler now. I'll look into how Master Slash got unlocked so early. Cryo slash is also in surgery to behave differently. Gear and Khrysium later in the game add more regen but I'll look into balancing the regen given by passives. Thanks!

I appreciate all the time you've sunk into this. Hope you enjoy!

The abilities carrying over from a different spec is by design. I may continue to play around with the Exotic class level requirements. I also made it so when you unlock a new class, that new class starts with 250 CP.

Was fun to watch, thanks D7!

That was fun to watch, thank you!

Hope you like it. Also, yeah, I included the new exotic specs and look forward to your feedback if you get around to checking them out.

These are really good. Keep up the good work!