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Thanks a lot! Really appreciate it.

Most of the work was done very simply. the scene was modeled in Blender and textured in 3D-Coat. The outline effect was also done in Blender using a Solidify modifier with flipped normals, so the outline is already part of the mesh when it’s imported. There’s no baked lighting or shaders involved.

The lighting and shadows are all real-time using GDevelop’s built-in directional light effect, with simple first person camera. The text on the board uses a public extension called “3D Text,” which lets you place text directly inside the 3D scene. Other than that, there are no custom extensions or hidden tricks.

So yes, the polished look mostly comes from clean models, stylized textures, the outline meshes, and GDevelop’s lighting and shadows working together.

Regarding SD vs HD, that option just changes the game’s render resolution. HD runs at a higher resolution (1920X1080) so it looks sharper but costs more performance, while SD lowers the resolution slightly (1280x720) to improve FPS, especially on mobile. When you trigger it, the project simply switches game resolution, and yes, SD mode does actually improve performance on weaker devices.

Overall, the goal was to test GDevelop’s full 3D potential using mostly native features and see how far I could push the visual quality without relying on external rendering tricks. Glad it surprised you too

Thank you for the detailed response <3

Happy to see such amazing looking project made in gdevelop :3

Thank you so much! <3 

Really happy you liked it. GDevelop has come a long way, and it’s been fun exploring what’s possible with it