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Thanks for the comment! We’re really glad you liked the visuals - we were thinking of adding a bit of background and showing the props you can purchase, too 🙂

As for the music, as mentioned elsewhere, it was simply a matter of the time we had left to implement the final features (we had a long list, but we ended up running out of time because of some home renovation work!).
The stress bar may also be affected by a bug that allows it to go below zero, so if you buy many stress-reducing items it can take a long time before it rises again and becomes visible.
Invoices usually appear as soon as you finish a task and can be clicked from behind the desk. Unfortunately, some clients pay so little that even working for a long time isn’t enough to make ends meet - just like in a translator’s real life ^__^

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Hahaa I recognise the amount of things you want in a game. We had the same issue in our game. As a composer it was hard to see (or hear) no music in your own created game. But we'll implement it after the review moment is finished. For the amount of time you had, you did a fine job!