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I played crazy hours of Coup Aloo so I felt obliged to play this game even if it's not in my queue, it's a pleasure to share this jam with you!

I'm super impressed by the level of polish you achieved in one month. The movement animation,  game design, the music it's all there among the best this jam has to offer. My only concern is how the dynamic moves of the camera gets my character too much screen left or screnn right to the level I can't see what to anticipate. It's not a big concern, considering the checkpoint system and once I got to know the map, but it took me some time to adjust to. Such a great job, congrats! 

I found a minor bug as well, maybe a feature, can't really tell. Somehow I jumped I think under this guy, just wanted to let you know. 


other jam participants, please if you can rate this game, give it 5 stars in my name

Haha, cool! I've seen your name (or avatar to be more precise) pop up on pretty much every game I've commented. Do we somehow share the same queue or have you played a crazy amount of games (already)?

Hmm, good thing you grabbed the magazine before glitching through that guy. Otherwise I think you could actually hard lock yourself if you grab the next checkpoint. 🤔 Oh wait, you can't get up to that one and beating the downstairs encounter would probably be quite difficult without being able to shoot. But yeah, there are quite a bit of weird physics glitches mostly due to the funky structure of the main character body and me not being all that familiar with Godot physics engine (yet). Some of them are just funny, some mild annoyances and hopefully nothing major game breaking! 🤷‍♀️

True true, camera could of course be improved quite a bit. Doing a good (even 2D) camera is a surprisingly complex thing on its own. I've been kinda spoilt for a long time by using Cinemachine on Unity, a fantastic camera system with tons of features built in and still flexible and easy to tailor to your own needs. This was my first time (or actually second) trying to get away from Unity. And this time it might actually stick. Of course there are some thing (like Cinemachine) that I'll miss but nothing I couldn't really live without. And of course some things that I found to be a bit inferior in Godot in comparison are just personal preferences that I'll probably get accustomed to over some more exposure. And at least Godot seems to be improving as an engine at a shockingly rapid pace.

Thanks for the off-queue feedback! ❤️

i think we share queue, I only rated around 25 games. glad you find joy in Godot!