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(+1)

I got eaten a few times. 😂

It's interesting to see us explore more Receiver-like games, where you're managing something complicated while juggling foes.

I really liked the lighting of the muzzle flash when the enemies were close. It had a really good pop to it.

(+1)

Thanks for testing!

Yeah I really like the idea of performing maneuvers under pressure. The goal with this project was to make the reload still feel smooth and intuitive, and only become obstructive/difficult when you add stress to the mix. I didn't quite get there but I'm still happy with it