Yeah I really like the idea of performing maneuvers under pressure. The goal with this project was to make the reload still feel smooth and intuitive, and only become obstructive/difficult when you add stress to the mix. I didn't quite get there but I'm still happy with it
Comments
I got eaten a few times. 😂
It's interesting to see us explore more Receiver-like games, where you're managing something complicated while juggling foes.
I really liked the lighting of the muzzle flash when the enemies were close. It had a really good pop to it.
Thanks for testing!
Yeah I really like the idea of performing maneuvers under pressure. The goal with this project was to make the reload still feel smooth and intuitive, and only become obstructive/difficult when you add stress to the mix. I didn't quite get there but I'm still happy with it