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Overall, it felt charming but I couldn't really see the relevance to the theme and it was pretty confusing.

Thanks for playing. You’re not wrong, the intent was to build up the a set of skills but as the game progresses, each skill is lost but enhances the dash until it is the only skill left. Since metroidvanias are normally about a large arsenal of skills, I thought it would be interesting to have a single swiss-army-knife skill. I had real hero’s journey planned out, but since I can’t manage scope, only the demo gym shows some of that at the very end.

Ohhhh. That's a really interesting concept! You should definitely develop a full version sometime, I'm sure it would turn out great :3