I have a little bug, when auto reload and i go to map some events are in the same priority as the character, but the event is below, with the plugin disabled that problem doesnt happen
Thank you for your message, I ran a diagnostic on the plugin and identified what is happening. What happens is that RPG Maker MZ tries to optimize loading. Because you die on map X and the autosave loads you back on the same map X, the game engine sometimes doesn't update the "Collision Map" (Passability Map) correctly, causing Below Character events to be treated as blockages or Same Priority. To fix this, we need to force the game to understand that the map needs to be completely reloaded. I made a change to the plugin, please download the js file again in version 1.1 and could you please test if it worked? Thank you.