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wow that's a spicy meatball.

I love this so unbelievably much! :D

The controls are solid, with a nice weighty jump that kept the focus on the puzzles. And the puzzles are fantastic! The concept of the game is so novel and leads to unfathomably frequent "ah-ha!" moments. The only thing about it that caused some hitches is that you can't see separations between the parts without randomly hovering around the blueprint. Maybe you could have different sections be differently colored, but that would hinder the blueprint visual's diegetic charm, so it's great the way it is.

Level ten (I think) where you're avoiding the keys was my favorite, and the following level where you get to place the goal blueprint yourself is also really fun! Overall, great job introducing mechanics over time to keep things fresh! The only level that stumped me beyond the point of satisfying challenge was level 7 because I thought changing the level would make me fall, not realizing that there was wood hidden behind the metal bar to catch my fall.

The art is also stellar. I love the goofy walk cycle and the intro cutscene. All the details like traffic cones and pipes along with the simplistic, non-distracting background helped sell the setting wonderfully.

I was jamming so hard to the music from beginning to end. The Plok!-esque blues fit perfectly.

I'll definitely be voting for Probablus Nottingham for mayor... probably.

Thank you so much for the kind words! We'll be rolling out a patch at some point, and will definitely address the issues you found. I'm so glad you found it so fun! My brother and I poured a lot of work into it :)