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(2 edits)

Damn this is one dangerous house :D

The music and atmosphere kinda reminded me of the games by Freebird Games (To The Moon etc) so I was instantly hooked haha, also really liked the art style and fullscreen ending images ! The concept of the lantern dying out after 20 seconds is a good idea. And you did a great job with level design to make sure there's just enough time to reach every ending but to still make it challenging.

It's obvious that a lot of effort went into making this little game, especially with how the light of the lantern interacts with walls and creates shadows, that was a very nice touch ! You all can be proud of what you've done, the end result is beautiful and has potential :)

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I've noticed slight bugs or things to tweak in order to make the experience even better if you expand the game after this jam. Should I also add this more detailed feedback here or would rather have me send a message somewhere else ? Not sure what's best so I figured I'd ask before sending a long message haha.

(+1)

WOW! You have a great eye. You noticed something I put a lot of thought into during development.

This is my first time developing a game, and I’ve realized there are so many small details we need to pay attention to as developers. A lot of these things can feel natural to players or go unnoticed.

Also, because I’m so familiar with all the escape routes, I was worried about whether the difficulty might feel too easy or too challenging. I really appreciate you mentioning this.

For bugs or suggestions, feel free to contact me on Discord and send any detailed feedback there. I’d be very happy to read it. Thank you so much for the thoughtful feedback!