Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Enjoying the game, but I have some questions/feedback:

The HP/Hull durability system is rather opaque. How does it work?

You can reroll contracts by abandoning the voyage with no consequences. It seems like this shouldn't be possible. Maybe it shouldn't show a new job until the contracts refresh?

Could there be a way to rename the ships? Mine are all actually stuck with the exact same name right now.

Thanks for all the info today! Definitely going to add in being able to name ships, I also want to eventually polish up some of the ship views and  add unlockable flags or sail colors. Hull damage along with attack power should go into play when calculating your win chance against pirates. Right now though, the game only takes into account your attack power and any bonuses from companions, and hull damage is honestly a little pointless. 

The next thing I'm going to work on is fully fleshing out the hull damage from events and also incorporating it into your chances of succeeding in decision events along with the rest of your ships stats. They are all just 50/50 chance of success and aren't finished. Planning on fully finishing the decision events and hull damage effects within the next day or two.

Today I was mainly focused on fixing saving on iOS and some browsers and fixing the leader board, I'm really sorry if you lost your save. Making sure tonight I get the save system stable so it wont have to happen again if all goes right.