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Alethi_Safehand

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A member registered 58 days ago · View creator page →

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Thanks for the feedback!

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Thank you! It means a ton. 

Yeah I agree, I don't know how I missed that when I added the fleet management menu. Eventually you will be able to always sell unused ships from that fleet management menu, whether the main fleet is on a voyage or not. I'm also planning on fixing the sell values very soon. Right now you don't get any of your upgrade money spent on the ship back when you sell it. Might be worth hanging on to any ships you want to sell for a day or two  *cough *cough

I feel like that can help balance out that gap a bit, I'm totally open to adding a ship in between brigantine and galleon though. Have you bought any pearl farms yet btw? they are also very useful for getting your first galleon.

You can also always put it all on black :) 

50g -> Galleon is only 6 quick spins...

Thank you! The blackjack bug has been fixed in the last update. Thanks for the heads up.

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Hey colaflaske,  last update I put out I changed some things will hull durability. Right now I’m thinking there’s a chance I might have overlooked something in the pirate calculations and the new hull durability is messing with it. 

Gonna look at it later today and if it’s broken it will def be fixed by tonight. Sorry!

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Journey Before Destination :)

Really Addicting, meant to just check it out and played way longer than I was supposed to.

Good game

Scaling is back for pearl farms. it works basically the same way as before (logarithmic curve) except its based on miles traveled and the bonus multiplier has been lowered to balance with there being 5 pearl farms now

Right now they don’t scale at all. I still need to do some final adjustments, I did like the way it scaled with contract completion because it kinda rewarded players who were more active, it just felt to over powered if you spammed shorter contracts which you could do pretty rapidly once you have a fast fleet.

 I want to see how it feels with the 5 pearl farms on their own. But I’m thinking it will be better if they scale based on miles traveled instead of contract completions.

Thanks for all the feedback, you've been super helpful!

 I definitely feel like I need to increase the rewards for completing the treasure maps. They take awhile and don't scale with your fleets cargo hold which I completely overlooked, once you get ships with more cargo capacity its not even close to worth it. I'm not sure exactly how I'm going to go about it but the treasure map voyage will def be greatly buffed in an update soon.

Expect more regular updates soon!

The last update had a bug that wiped browser save data for some players. I'm really sorry about that. Import / export save codes should be working again now though.

If anyone is still having issues with their save codes, please let me know in the comments. I'm going to try my absolute hardest to prevent browser save data from being wiped like this again.

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Thank you so much! 

I was just working on posting an update when I saw your comment so I added that in, you should be able to see you money when the upgrade window is up now. idk how I never noticed that flaw

and yeah I've just been to stubborn to fix that and its actually caused some annoyances in the dev menu testing stuff already lol definitely gonna be on the list to be changed soon

Thank you!

Sorry for the late reply,  I'm  going to add in where the pearl farm is harvested to the shop description so its not so easy to miss!

The "copy to clipboard" button doesn't work either? also are you using safari? Sorry again working on getting it polished up today, I'm just having trouble recreating what your seeing

are you on mobile or desktop? iOS and certain browsers have issues with the auto save and you need to manually export and import your save. Working on getting it properly set up now.

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Should be fixed now. Just updated the save system and added a new tier of contracts for early game and messed that up along the way, sorry.

Just updated and added a manual import/ export save for ios and other more strict browsers. Sorry for the time waste, I'm going to try and make sure the new manual save is perfect tonight so it wont have to happen again.

Thanks for all the info today! Definitely going to add in being able to name ships, I also want to eventually polish up some of the ship views and  add unlockable flags or sail colors. Hull damage along with attack power should go into play when calculating your win chance against pirates. Right now though, the game only takes into account your attack power and any bonuses from companions, and hull damage is honestly a little pointless. 

The next thing I'm going to work on is fully fleshing out the hull damage from events and also incorporating it into your chances of succeeding in decision events along with the rest of your ships stats. They are all just 50/50 chance of success and aren't finished. Planning on fully finishing the decision events and hull damage effects within the next day or two.

Today I was mainly focused on fixing saving on iOS and some browsers and fixing the leader board, I'm really sorry if you lost your save. Making sure tonight I get the save system stable so it wont have to happen again if all goes right.