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Thanks!  It could have been a one off but I think Dimensional Portal is the real problem. It's ability to keep you from descending is what allows the other powerful spells to be abused. Being able to cast Improve or Gain Knowledge a few times after you've completed a level isn't game breaking as long as you're consistently going down. The problem is by consistently using portals, tunnels & ladders it's very easy to not descend and you can cast those powerful spells hundreds of times.

I wonder if increasing the % chance of going down a level when using Portal (that % seems really low) would be the easiest tweak?

I will give it thought.  Could also add a consequence to failure - right now it's a 50% chance to work, but what if on the other 50% something bad happens (psychic damage?  A monster comes through?)  I dunno...  I will mull...

Alright, right now what I'm leaning towards (not settled on yet) is the following:  A) It can only be cast a maximum of 3 times per level.  B) Each casting lowers the odds of success - first casting remains 50%, second lowers to 30%, third to 10%.  C) We'll add a third option for where it can take you: 2 dungeon levels down.  This will make it less of a guaranteed success, and add a little danger...  I'll likely keep the Pantosian Miracle (Other Worlds?  Is that what it's called?) that does the same thing  as Open Dimensional Portal did as is, without increasing its cost, because it's a strong draw to worshipping Pantos, and Faith expenditure isn't as absuable as Spell Points, since they don't regenerate with each new map entered.