Holy crap! That is an insane score!
I do know certain spells can be abusable, and I am always striving for balance. I do shift Spell Point costs as one method, regularly. The miracle Call Yorick's Trunk used to cost 100 Faith, and now costs 300 Faith, as an example. So I'll definitely look closer at the spells you've highlighted. I don't like anything heavy handed like "only once per level", though I would consider it if I absolutely couldn't think of another way to keep the game from getting too wonky. Maybe just making those spells even more rare to find might be an answer.
Likely they won't be modified before the next update in a month or so, as I've already got my hands full trying to wrap up the other new additions and changes over the holidays, but I will look closer at them.
Congratulations! Absolutely the highest score I have ever seen!
Viewing post in Caverns of Xaskazien II comments
Thanks! It could have been a one off but I think Dimensional Portal is the real problem. It's ability to keep you from descending is what allows the other powerful spells to be abused. Being able to cast Improve or Gain Knowledge a few times after you've completed a level isn't game breaking as long as you're consistently going down. The problem is by consistently using portals, tunnels & ladders it's very easy to not descend and you can cast those powerful spells hundreds of times.
I wonder if increasing the % chance of going down a level when using Portal (that % seems really low) would be the easiest tweak?
Alright, right now what I'm leaning towards (not settled on yet) is the following: A) It can only be cast a maximum of 3 times per level. B) Each casting lowers the odds of success - first casting remains 50%, second lowers to 30%, third to 10%. C) We'll add a third option for where it can take you: 2 dungeon levels down. This will make it less of a guaranteed success, and add a little danger... I'll likely keep the Pantosian Miracle (Other Worlds? Is that what it's called?) that does the same thing as Open Dimensional Portal did as is, without increasing its cost, because it's a strong draw to worshipping Pantos, and Faith expenditure isn't as absuable as Spell Points, since they don't regenerate with each new map entered.