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(1 edit)

I fooled around and made a strange little game Moss Eater 3D with your 3D template! It was fun peeking under the hood and seeing what I can do with your boilerplate code. Obviously there's so much more that one can do to expand upon this, if so inclined. A great learning tool--thanks plirof!

Really nice game & idea . 

I never thought of using photos. 

Thanks! I'm not done with your brilliantly simple engine yet! There's still more to come.

I do hope that you consider adding future components and features to it. I am inspired to develop my own engine with some elements of AGE to help guide that process.

There's something about building a tool and seeing others' work materialize through its use. I would like to build upon some of the foundations that you've expressed here.

Awesome stuff!

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Trying to keep the 3d template light , I did some experiments to make the 3d template look better but most of my attempts was not good .

I noticed that different setting looked best on some type of images and some other did not. 

So, I am thinking of 

a) putting different 3d templates or 

b)using a signle template that takes parameters (eg something like index.php?enemy_transparency=70&gold_transparency=100).


About your modification of the template: I see you added many enemies. If you want to create a similar engine you might want to use an array for enemies. It will be simpler to handle. 

For A.G.E. -at this point- , I believe 3 enemies are enough.

Also, you could check the color transparency demo here : https://plirof.itch.io/age-ascii-game-engine/devlog/1145749/demo3d-4005a-transpa... 

For enemies you could edit their images and put them on a specific color backgound and then use the above demo file.