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Game is really looks a more polished. You do great job here. As I mentioned before if you need more feedback about how combat with knife feels like in 2.0.7 I can always add comment about it :).

I have played around with the hit box of the knife, I might have to adjust the damage been playing around with a health adjustment for enemies to make some have just a little less and some have a little more.

Shotgun shouldn't seem as overpowering like it was either at least on easy.

Not sure if i have uploaded the knife adjustments though in 2.0.7

Well I guess you didnt updated or i didnt noticed. Well i would say case of shotgun is depend on how you use it. Range to take down a 4 zombies at once with headshot is really nutty. So i guess it all comes to range and angle you are shotting from. If we look at that then yeah, shotgun is perfectly fine weapon. You just need to master a angles and range :). 

As for combat itself with knife. I tried solo knife zombies on both Easy and Normal. So what I have noticed it easy sometimes and sometimes hard to do. What I mean by that is fact knife atm (ofc due to a enemies interaction etc) is very sensitive to a camera positioning. Sometimes its easier to manuever zombie around, sometimes it is not. And its perfectly fine. Knife is a weapon which need a lot mastering ;). Sometimes it is hard to escape from imminent zombie grab. Coming to it as I said Sometimes its all up to pixels. Zombie pixel before death reach Ada and she get into a grab animation and now there is hard for me to say part as Idk if we take a damage instance or not. If there were numbers in health it was easier to check and analyze how it work. Also what I have noticed if you hit zombie with knife and instantly aim up, you have chance to "stunlock" zombie where he is very close to Ada but cant trigger grab animation. It not always occur, but that what i have noticed sometimes. But it is hard to explain without a field testing. As always it is all coming to enemies behavior so as you are fixing an Animations etc for enemies that case might fix itself later.

What i noticed in 2.0.7, you have changed how health work right? I can say now values for "Fine" status is too high. Ada from animation get into caution status, while in Inventory health still indicate "Fine".

As for Zombie's grab on Easy they bite you to 3 times and on Normal even to 5 times, that all occur in one grab animation. As I have mentioned that cause a lot of damage if every instance of bite count as damage (in OG RE all instance of bite count as damage, but players can shake off zombie before 2nd and more bite's).

Mr. X is really doable. 2 out of 3 encounters i was able to knife him down. It can be extra satisfying in future as you add a drop to him :).

I am trying to give a subjective and objective hints what i have noticed to help you improve game :). So some of things I have noticed might not be really problems. But i guess they are worth to mention. Have a Nice Day after next wall of text from me.

(+1)

I have not upload alot of the new content just yet I'm trying to get as much consolidated into a bigger upload! Look out it will be uploaded soon, a few more things have been brought to attention that can prevent some progression I have been taking care of!

(+1)

Well np, improving take times. I just point out a things what you might look into later. Its easier to point it earlier so you will have them in mind. After all adding new content, areas, puzzles etc can generate more bugs or misplacements.