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Interesting concept. I feel it is lacking some juice. I've played the demo for Cloverpit and I couldn't help comparing the two games, and at the end of the day I did find the Cloverpit demo more engaging than Roulette Hero. I don't think every game needs flashing lights necessarily, but there's a certain je ne sais quois on this one that makes me feel less engaged with it. Maybe it's how much of the screen is dedicated to relatively static objects, while the roulette wheel is sort of off to the side with tiny little roulette balls? I'm not sure. I'll be interested to follow development on this one and see what comes of it - roulette is an under-utilized mechanic in games for sure!

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Yeah I think the use of space could definitely have been better, we learned a lot making this. If we ever take it further, we'll redesign the table.