some constructive criticism, shall we? :)
the character designs are well-made; points to that. but story-wise, character-wise, and dialogue-wise, it all feels... lacking in some sort of way. keeping it real chat i had a bit of a hard time pulling through this one (but as dev pointed out, this is a work in progress and only the first update)
let's start off with the protagonist - 'us'. the mc feels too much like a y/n from those wattpad fanfics. they come across as overly emotionally reactive, unnecessarily enthusiastic, and almost... too girly (despite this being a supposedly gender-neutral MC). the backstory of the mc - someone who comes from a good family and OBVIOUSLY has money, decides that they want to 'become independent' so they... decide to move to the city and work a minimum wage job as a barista. but also their parents are paying for their (outrageously luxurious-looking) apartment, which... ironically, takes away the entire point of them wanting to become more independent. lol.
it doesn't add up. and it feels downright unrealistic and, by extension, grossly inaccurate since... well, when has a rich person realistically ever thought/acted like this? i can't help but feel there was a much better way to approach and set up the MC's backstory.
the supporting characters in the game come across as not only one-dimensional and overly enthusiastic (which, frankly, gets annoying along the way), but it also feels like their sole purpose in the game is to serve / help the MC in some sort of way, rather than play an actual role in the game. for example, our boss.
of course, not all barista bosses have to be assholes, and it's not impossible to catch a good and kind one out there, but the way her character is presented feels too motherly, and she acts more like a friend, which essentially takes away her professionalism and authority as our boss. especially if you take into account that the MC has just started working there for a couple of weeks. (two weeks if im not mistaken?)
moving on to the dialogue (and what is the biggest issue for this VN in my opinon), it is OVERWHELMINGLY repetitive. it follows a pattern of "(character says one line of dialogue)" [long descriptive description that brings much of nothing] "(another single line of dialogue)" [another overwhelming and unnecessary description].
with this we learn nothing new or useful of the world or its characters, as all the dialogue ever does is state the already obvious. the descriptie lines seem to serve more as empty fluff than actual important information that is relevant to the story. there is also the issue of "it's not just..." being used an overwhelming amount of times, which gets repetitive and tiring as the story goes along.
overall, although the concept/idea of this vn is unique and seems interesting, its rather poor execution takes anything away from it. rather than glazing the game because it has a few hot, fuckable-looking characters in it, it would help more if we could pay more attention to the actual characters, storyline, and dialogue and critique all of them more constructively.
but i also understand this is not the final product, and of course, improvements would be made along the way. no art project starts off perfect, and what is important is that we are able to spot our lacking areas and improve upon them. i wish the creators and dev luck, i hope the final version of this turns out how you envisioned it :]