some constructive criticism, shall we? :)
the character designs are well-made; points to that. but story-wise, character-wise, and dialogue-wise, it is all lacking and, quite frankly, so mediocre that it turns playing this vn turns into an excruciatingly painful experience. to start off, the protagonist, 'us,' feels like a copy of the stereotypical y/n from those wattpad fanfics — overly emotionally reactive, unnecessarily enthusiastic, and almost...too girly (despite this being a supposedly gender-neutral MC?). it feels like the 'soft, delicate, small, and overly emotionally reactive girl protagonist' that if you yell a little too hard around her, she's gonna flinch out of her skin and start crying. if that's not enough, then comes the whole 'oh yeah i'm rich but i prefer to work a minimum-wage job because i want to feel independent hahaha :p oh and also my parents pay for my apartment and bills!! hehe >c<' bullshit (so much for being independent??)
??? like. when has a rich person EVER done or thought about this? this is just grossly inaccurate/unrealistic, and i can't help but feel there was a much better way to set up the mc's backstory that wasn't.... that.
all the supporting characters in the game feel not only extremely one-dimensional and overly enthusiastic, but it feels like their sole purpose in the game is to serve / help the MC in some sort of way, rather than play an actual role in the game.
the diologue, -by far, the most excruciatingly painful thing to read here- is OVERWHELMINGLY repetitive. it follows a pattern of "[character says one line of dialogue]" (unnecessary description that brings nothing to the table) "[character says onother line of dialogue]" (another overwhelming and unnecessary description).
it feels like eating a goddamn nothing-burger. we learn nothing new or useful of the world or its characters, as all the dialogue ever does is state the already obvious. one can get the same point of "feeling nervous and like someone was watching them; mc hurrendly ran to their apartment complex. but even as they made their way to safety and boarded the elevator, that uneasy feeling didn't quite leave them" without needing long and arduous lines that always feel repetitive and serve as nothing but fluff.
if this game was a restaurant, id still leave starved. (also cue the "it's not just..." being used like 20+ times in the game; c'mon im sure if we put our thinking hats on here, we can come up with better diologue)
overall, although the concept/idea of this vn is unique and seems interesting, its poor execution takes everything away from it. can we please stop glazing this game just because it has a few hot characters and actually criticize it more constructively? that's all anyways