Hi, thanks for making these assets. I think the side walk animations are kind of cut off at the bottom, or were they intended to be that way?
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I have to say as well, it's a bit odd for the character to move its position between frames, and a bit hard to use in a game. Usually, the character's center doesn't move between frames in an animation, so that in a game, each of the frames can be rendered on the same pivot. As is, I have to set a different pivot for each frame, since in the walking animation the character is physically moving up and down in each frame.
Hi! I'm sorry but right now I'm moving to a different apartment and I only have internet access through the phone, so I my apologies if I can't address the issues right now. But to answer your concerns:
I will check the first issue as fast as I can.
The second one is because It was the workflow that other developers I've worked with used, It was meant to represent the char jumping while running, but I see your point.
Anyway, thanks a lot for the detailed feedback :D, It helps me tons and I hope you can find a use for the packs even through this problems. I plan to update/rework a bit the older packs at some point and animations are first on the list.
Just wanted to add that I'm having the same problem. It looks like the character walk_left and walk_right got cut off in some frame for both char one and char two. It just looks like the char got its legs cut off.
I really like the aesthetics of this pack so I would love to be able to use it if this problem get fixed.
Hi, sorry, I don't have internet yet, but I've been checking with my phone and the issue with the side walk seems yo he more a design decision than a problem (I took off 1 pixel from the outline to make It more bouncy). That doesn't mean that It was the right decision so, as soon as I can, I'll update the animation. Meanwhile, you could delete the third and sixth frames and see if It does the trick. Sorry for the inconvenience and thanks for your support <3