...Okay, I haven't progressed too far yet, but I'll give some critique right now, and this is pretty major.
DO NOT USE SHIFT AS THE DEFAULT PRIMARY BUTTON PRESS!
Yes: I know it can be changed, that does not matter, IT SHOULD NOT BE THE DEFAULT UNLESS TRIGGERING STICKY KEYS EVERY 3 SECONDS IS A GOAL.
Now, the general combat seems alright, but I can already see a lot of balancing issues with difficultly and party management, or rather party control. I assume party members are 'actually' dead when they hit zero, and the goal is to return to a resting spot, but perhaps you could make this a little clearer? Also, why aren't their any forms of healing at the start beyond finding a healer? And the Healer has no form of out-of-combat healing either. The sex/relationship levels are also completely disconnected from the combat stats, which feels like a big missed opportunity. Getting their desire Level up should help the player in the rest of the game and not just be a gatekeeping method for scenes. I'm also sadden that pixel art scene exist that require the player to intentionally let himself get hit, and even worse, secondary bad end sex scenes. There has to be an organic way to integrate those into the game without the player having to do that
The party/camp scenes I also find are a bit... samey, if that makes sense. I assume they're supposed to be femdom themed, and I get a bad ending scene to feel like that, but aren't these supposed to be mutual scenes between the player and the npcs? I get some characters being a bit dom-y, but all of them? Though I'll admit, this is unfair because I only completed the first tier on the first four party members I found. perhaps this is 100% intentional and I'm just "missing the point" since it's intended for someone that really loves femdom and wants only that. Me, I like a variation, especially when it's supposed to be a mutual thing between player and NPCs.
Sorry for this being very negative, I actually really love the art and the characters, but the shift stuff really got on my nerves and colored my experience. I also like the simple 2 button setup and I *think* I'll like the gameplay if it gets some improvements. I can give some more detailed feedback on the combat itself if you wish.