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Once the remapping/controls are fixed I'll take another objective, more in-depth look at combat/balancing, since it obviously was colouring my perspective. One change that honestly would be preferred is the enemies to perhaps have a slight different looking defeated state as it can be hard to tell they're actually dead or not. A different frame/animation is too much for the amount of them, but perhaps at least a darker colour (or the colour it is now, but a quick fade to near black)

Like I said, I have nothing but good things to say about the art, it's just the gameplay that irked me, which yeah, if you didn't get feedback, it's hard to actually know it's a problem or not.

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The patch has been released! You can confirm by ensuring it says v0.19 on the title screen or testing to make sure you can select options by clicking with your mouse! Changing the enemies to be more transparent on death is a good idea and was an easy change so I threw that in too! (You might need to redownload here since I just added that)

For two handed controls I'd recommend the mouse and WASD although I've gotten used to shift and space bar lol

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Yeah actually I just noticed that enemy change. It's a big improvement!