Making a NES game is something I appreciate a lot. Randomizing the inputs makes each session feel like a unique puzzle to solve. The diametrically opposed input was definitely the hardest to wrap my head around. There's a good mix between distinct and less distinct (usually darker) pieces. Some feedback when a puzzle is solved would have been nice. But apart from that, it’s a lovely puzzle game.
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Well, “some” feedback is there already (it plays a “win” sfx, hides the cursor, and the text changes to “Mona Lisa”). But I know what you mean, the ending was very rushed (the game even let’s you keep moving the pieces after you win)
About the darker pieces, it was already hard enough to convert the art to 2-bits. I tried to mitigate that issue drawing a border around the image… except I drew a black border which didn’t help at all (oops).
I guess I can try to fix these two issues in a post jam version just so I can leave this thing in a more playable state.