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Thanks a lot and ðŸ¤œðŸ¤› to a fellow DOSjammer! Yes the idea was to take this new genre back into early DOS era and due to limited timeframe it's perhaps not the gentlest introduction to it. Larger games have multiple scenarios with increasing difficulty but here we just had one shot, and chose to target players with some Idol-like experience. Taking notes and paying close attention to all the clues (everything matters!) is of the essence. I love this playstyle myself and sincerely recommend checking out key titles of the genre.