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Oh this is fun! Reminds me of Pinball of the Dead. Inferno multiball is crazy!

Couple things - I also kept getting the 'both flippers going when I push one' and 'flippers sticking' situations. Things got better when I switched flippers to X and .

This was worse when I used L-CTRL and R-CTRL (which is what I usually use for pinball games).

Also, I'm seeing a little strange behavior with the paddles - they seem a little weak when hitting them higher up (away from the center) and twice I saw the ball act like it was pulled back by the flipper lowering. Perhaps there is a condition that makes the ball heavier that I didn't figure out?

Also also when the game comes back from pause we need a 3-2-1 or a ball / gate blink for a moment before action returns and/or bring the camera back towards the flippers. This is worst between stages, but also applies to the store and coming back from the bonus table.

Hey hey, awesome feedback thanks for all this! Will check and see what's going on with the controls, I think some residual 'flip both' input from a previous version might be kicking around, will take a look and see.

The post pause delay is a good shout, I'll try some different options and see what fits, slow-mo might be better but I worry folk could abuse it. There's already a slow-motion on store exit, and there should be one after each stage as well but will check they are triggering correctly... There's definitely not one setup for coming bac kfrom the bonus table though, good spot I'll get that sortd asap as well.

Thanks again!