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This is really cool! Definitely wears its influences on its sleeve.

Personally I think it lacks a more strategic/active element - I'd love to see how it plays if the spins reward you with the actions and then you decide which order to take them in and who to target. Many times at the start of the game lots of damage was wasted spending crits on a unit with only 3hp left!

(+2)

Yeah we debated whether to add enemy targeting, but in the end, we ran out of time at the jam. A larger version might add something like that