It's better to kill her if you want to do a truly evil playthrough. She limits some of your most cruel possible options like killing Lilly or razing Arowar. As for healing - you should always ally with alraune, even if you're evil because their regeneration ability is super useful, a shame that they are not available in the beginning.
She does. Maybe there are another triggers for her "ship jumping", but I found only these 2.
I had 189 after finishing the game. 200 probably possible, but you have to be a complete asshole and always choose the most evil options. I didn't kill Lilly, slime queen, scorpion girls, harpies and alraune. Went for a pragmatic villainy type because killing all the potential allies could bite me in the ass in the strategy sections. And it's also suitable for role playing a misanthrope. After all, Celeste was betrayed by humans, so there's no reason to be a jerk to everyone else.
Well, it is too late for me to kill Riliane at the beginning, but I got her to attack me by killing Lilly, and she went down. Gotta say, is it me, or does Celeste gain natural regen after sucking Riliane's soul? I'm pretty sure she's recovering HP every turn, even when I don't use Vampiric Strike, and when I use it, recovers more than what it says in the numbers. <.<
Interesting. There are so many different options and outcomes on the evil playthrough when it comes to Riliane that can easily elude you if you decide that the best option is to kill her right away. I didn't know about getting the healing spell for the slimes if you sacrifice her either.
Is it just me or you get way more freedom if you're evil? On the 0 corruption playthrough you're basically railroaded into doing things the only possible "right" way.