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(+1)

I absolutely adore the game concept (I had seen a video of it from the discord and I really wanted to try this game first when browsing submissions) and it's very fun to play. It's also very cute and polished visually.

I think it would be a nice improvement if you could capture the mouse in the game though. As someone who likes to have a pretty low sensibility, it wandered off the game window quite often and it was a bit frustating at times. I would also have little suggestions to share for user experience if you're interested, but nothing too significant.

I see that there are other levels planned apparently ? I'm pretty eager to see that as well. Thank you for sharing this game, it was a very nice experience.

Thank you for the nice comment! 

I will look into locking the cursor in the game window, or detecting the mouse outside of the window, but I am not sure if this is possible on the web version. Feel free to share the suggestions, I appreciate all feedback :)

You're right, I have planned more levels, but they will take some more time as they will be more unique. Some more themes as well, but that will be for the future. Thank you for playing !

I think I'll try checking your game again in a few months, then
It makes me very curious to see what you have planned

For the suggestions :
- it could be nice adding an "if" statement to avoid launching the same level twice in a row.
You could even remove each level already finished from the pool before resetting it once they have all been tried
- going from day to night can be a bit confusing as you're not expecting the rules to change (well that's mostly on me since I didn't read the game description first, but it didn't seem necessary to understand the rest of the game). It's not really a problem as you can understand what's going on pretty quickly, but maybe changing the spirit's color (or even model) could help distinguish them visually and give an in-game explanation for the change in mechanic ? Or is there another in-game explanation ? (I'm genuinely curious)

(+1)

Thank you for the great suggestions :) 

I had the same idea earlier today to change the randomness into a shuffled list, as some levels were being repeated too many times

At the moment there is no explanation when a level is day or night, the only difference is the overall visuals of the map, the cursor icon, and the fox is a little brighter during night. I will experiment to find an effective way of notifying the player when a level is day or night

I think the change is mostly noticeable (especially with the lighting, and the cursor is a really nice detail I think - hadn't noticed that the fox got brighter though), it juste made me wonder why the light had a different effect on the fox during day and night, and since I hadn't read the description I did not understand the rule was different depending on the time of the day at first